AbsentMotion

Requirements and versions

Which Android versions, phones and Chromebooks AbsentMotion runs on, the difference between the Latest and Compatible versions, and the version for computers.

On this page

Two versions

AbsentMotion comes in two versions so that more phones can use it.

VersionAndroidNotes
Latest13 or newerEvery feature.
Compatible8 to 12Some features are left out. See the Compatible version.

Android 7 and older cannot run AbsentMotion. To find your Android version, open Settings, About phone, Android version.

Not sure whether your phone works? Type its name in the phone checker.

What the phone needs

No account, Google account or internet connection is needed to use the app. Only a few optional features use the internet, and the Privacy page lists them all.

Chromebooks

AbsentMotion runs on Chromebooks that can install Android apps.

Speed

How fast things go depends on the phone's chip. Playing and editing is smooth on most phones with a mid-range chip or better. Exporting 4K video and the AI tools (captions, background removal for video) take longer on older or cheaper chips; the export screen shows an estimated time before you start, and the first-start check rates your phone as Fast, Good or Basic.

Tested on

Phones running Android 16 and 17, and emulators from Android 13. Other phones should work if they meet the list above, but nobody can try every model.

AbsentMotion on your computer

From version 5.0 there is also a version for computers. It is the same app as on the phone, with the same effects, projects and export, laid out for a mouse and a keyboard. The phone app still comes first.

On Linux, AbsentMotion draws with the graphics chip through Vulkan. Without a Vulkan driver (on Ubuntu and Debian, the package mesa-vulkan-drivers) it draws with the processor, which is slower, and frame blending, optical-flow and motion-blur smoothing, and Datamosh do not work.

What is different on a computer:

To move a project between your phone and your computer, export it as a Project Bundle (.absproj) and open the file on the other device. See Projects, backup and import.