AbsentMotion

Export

Every export option: video formats and codecs, resolution, frame rate, GIF, image sequences, audio files, project bundles and the checks the app makes.

On this page

Tap Export & Share (the share icon) in the editor's top bar, or Export in a project card's menu on the home screen. The screen is called Export Project.

The screen

At the top, three lines of information: Available space, Estimated file size and Estimated export time. Under them is the Filename field, then cards for each kind of export; tap a card to select it and tap its arrow to see its options. At the bottom are the switch Also keep a copy as a Template and the big Export button.

The Export Project screen: the information lines (1), the Video card (2), its options arrow (3), the Template switch (4) and the Export button (5).
The Export Project screen: the information lines (1), the Video card (2), its options arrow (3), the Template switch (4) and the Export button (5).

The button turns gray with a reason when the export cannot run: Not enough storage or Not supported on this phone. A choice that this phone cannot do is dimmed, and tapping it explains why. The app remembers the settings of each kind, except that a video export starts at the project's own frame rate.

CardResultSaved in
VideoMP4, MOV, MKV or WebMMovies/AbsentMotion
Audio OnlyWAV, FLAC, M4A, OGG or MP3Music/AbsentMotion
Project BundleAn .absproj file with the project and its mediaDocuments/AbsentMotion
Current Frame as PNGOne PNG image of the frame at the playheadPictures/AbsentMotion
Current Frame as...One image: PNG, JPEG, WebP, WebP lossless or BMPPictures/AbsentMotion
Image SequenceOne image per frame, in a folderPictures/AbsentMotion
GIFAn animated GIFPictures/AbsentMotion
XMLThe project file only, for other tools (only from the project list)Documents/AbsentMotion

The Filename field starts as the project name and you can change it; letters, digits and the signs space, dot, dash, underscore, comma and plus are kept. In the options of Video, Current Frame, GIF and Image Sequence the switch Random numeric filename gives each export a random 16-digit name instead, and the field then says "Generated on export". The files are saved through Android's normal media storage, so other apps and the Gallery can see them. If an export fails or you cancel, the half-written file is removed.

Video

Export Resolution. 2160p (4k), 1440p (QHD), 1080p (FHD), 720p (HD), 540p (SD), 360p, 270p or 180p. The number is the short side; the long side follows the shape of the project. The default is the largest size that is not above the project's own size. Sizes that your phone's video encoder cannot make are dimmed with the reason.

Format and codec. The format is the file type; the codec is how the picture is compressed.

FormatCodecs
MP4H.264, H.265, AV1, APV
MOVH.264, H.265
WebMVP9, AV1
MKVH.264, H.265, AV1, VP9

A codec is only offered if your phone has an encoder for it (for example "This phone has no AV1 encoder."). H.264 is the default and plays everywhere. H.265 makes smaller files for the same quality but some older players cannot open it. AV1, VP9 and APV depend on the phone. Switching the format keeps the codec if it fits, otherwise the app picks one that does.

Video options: Export Resolution (1), Format (2) and Codec (3).
Video options: Export Resolution (1), Format (2) and Codec (3).

Frame Rate. A slider with stops at 10, 15, 24, 25, 30, 48, 50 and 60 fps, plus the project's own frame rate. The default is the project's frame rate.

Frame Interpolation. Pick a method, then a level, with a help button that explains each one and how well your phone should handle it. It matters when a video clip has a lower frame rate than the export, for example a 30 fps clip in a 60 fps export:

It only acts on video clips whose frame rate (counting the clip's speed) is lower than the export. Shapes, text and effects are always drawn at every export frame. It is also available for GIF and image sequences. The live preview never uses it; to see smooth frames in the preview, use Smooth on the clip (see Photos, video and speed).

Motion Blur. Off, Low, Medium or High. It smears the moving parts of video clips like a camera shutter that stays open longer (a quarter, a half or a whole frame). Unlike Frame Interpolation it also helps when a clip already has the export frame rate: fast pans and quick movement look smoother and less choppy. It only changes video clips, never shapes or text (for those, use the Motion Blur effect).

Quality. A slider from Low to High that shows the resulting bit rate (for example "5.9 Mbps"). The bit rate follows the picture size, the frame rate and the codec: H.265 and AV1 need less than H.264 for the same look. The phone's encoder may adjust it a little.

Audio. A row such as "AAC · 128 kbps · 44.1 kHz · Stereo" opens the audio settings of the video:

More video options: Motion Blur (1), Quality (2) and Audio (3).
More video options: Motion Blur (1), Quality (2) and Audio (3).

A project with no sound makes a video without an audio track.

Color. Videos are exported as standard 8-bit SDR video (BT.709). There is no HDR export. HDR videos you import are converted to standard colors.

Transparency. Video files have no transparency. Transparent areas of the project come out black.

Warnings

When the phone has only a software encoder for your choice, or its hardware encoder is rated slower than your frame rate, a card says Slow export and offers Continue anyway and a suggestion such as Use H.264 · 1080p. If the settings cannot be exported at all, the card says Not supported, with a button to switch to settings that work.

The Slow export card (1) with its Continue anyway button (2).
The Slow export card (1) with its Continue anyway button (2).

Audio Only

The file is the whole project length and contains the mix of every audible clip with its volume, effects and the limiter. The card is dimmed with "This project has no sound" if there is nothing to hear.

GIF

Choices: Transparent areas become White (default) or Black, Size (720p, 540p, 360p by default, 270p, 180p), Frame Rate (5, 10, 12, 15 by default, 20, 25, 30) and Frame Interpolation. A GIF has 256 colors per frame and loops forever. GIF timing is in hundredths of a second, so 30 fps is only approximate. The estimated size is measured by encoding a few sample frames.

Image Sequence

One image per frame, saved in a folder named like the Filename (the project name unless you change it) as frame_00001.png, frame_00002.png and so on. Choices: Format (PNG, JPEG, WebP, WebP lossless, BMP), Quality (50 %, 70 %, 85 %, 95 % by default, 100 %, for JPEG and WebP), Transparent areas become (White or Black, for JPEG and BMP only), Resolution, Frame Rate (10 to 60) and Frame Interpolation. PNG and WebP lossless keep transparency.

Current Frame

Current Frame as PNG saves the frame at the playhead at the full project size with transparency. Current Frame as... adds a format (PNG, JPEG by default, WebP, WebP lossless, BMP), a quality for JPEG and WebP (95 % by default) and what transparent areas become. From the project list, the first frame is used.

Project Bundle and XML

Check before and during export

When it is done

The Saved to storage screen shows where the file is, plays it back (or shows the image or the pictures one by one; if the phone cannot play the video right now, it shows its first frame with a play button that tries again), and has Share Video, Share GIF, Share Image Sequence, Share Image, Share Audio or Share Project XML to send it with Android's share sheet, and OK.

Keep a copy as a Template

The switch Also keep a copy as a Template (off every time) keeps the project and its media under Templates on the home screen after a successful export. See Assets, templates and presets.